![]() ![]() ![]() Up, Up, Right, Left, Right, Right, Right Up, Up, Up, Right, Left, Left, LeftĪt this point, the bunker door will open, leading you to the a room where you can witness a very odd ending. A weird audio recording device is playing a series of notes in a loop, which you need to copy down and replay at the bunker. If this noise sounds familiar, it’s probably because you’ve already heard it elsewhere in key places in the game, like where the fifth collectible orb is in an alley below the city rooftops. Bring it into level 8s star room for a surprise. Glowing king/egg: Before you cross the giant chess board in level 8, take the king back through the previous door with you. If you pause the game and load back to that area with all the collectibles destroyed, you’ll find that the switch is now active, and pulling it in one of three directions makes an ominous musical cue. ALL BLUEPRINT LOCATIONS Superliminal 15 Secret areas Feeling Blue Achievement This video will show you where all 15 blueprint locations are in Superlim. Superliminals very first fanart: In the water cooler area of level 8, on one of the outside walls, you can find a large childs drawing. Players need to change their perspective and think outside the box to wake up from the dream. Puzzles in this game give you a sense of the unexpected. This bunker is unlike the other areas as it features some interesting items, like a sealed door with a switch that's inactive. Superliminal is a first-person puzzle game based on forced perspective and optical illusions. Doing so will cause all the lights to blink out - except one - Number 2, located in a bunker below the cornfield. With all 13 collected, the hatch to a large orb will open up, and you can walk inside to disable the final orb. In the large room with the final large orb, you’ll notice a board in the background lit up with a dot for each collectible.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |